https://gyazo.com/56aa9139e02ae9b30c2c7861f52f96aa
Provided In the clip above you can clearly see the hair collides with the head showing unwanted visibility of the head instead of moving the hair properly with the head.
How can I connect the hair to the head without it all being one model and still animate properly.
1 Like
TestyLike3
(TestyLike3)
October 13, 2020, 9:02pm
#2
Try and modify the animation where the jump doesn’t move the head. I think it’s as simple as deleting the “head” track.
2 Likes
dmksa123
(dmk)
October 13, 2020, 9:03pm
#3
To connect them, you can just weld the hair to the head.
2 Likes
I already have them connected, That’s how I have the hair staying on the model in the first place.
1 Like
I want to see if there is a few other methods I’ll keep this in mind as a last resort.
2 Likes
TestyLike3
(TestyLike3)
October 13, 2020, 9:06pm
#6
Ok, that’s up to you. I don’t really have any other methods. Hope you find the solution soon!
1 Like
Thanks for the help! Hope I do find something.
2 Likes
dmksa123
(dmk)
October 13, 2020, 9:07pm
#8
Yeah, I have no clue what is the problem then…
1 Like
Yeah, It’d be a weird solution to solve due to the fact that mesh deformation isn’t out in games yet so not many people have bothered to learn it.
Hopefully they find a method or I find a method when they release layered clothing
crab_talk
(crabmania)
October 13, 2020, 10:47pm
#11
I’m probably wrong but maybe welding would help?
1 Like
Walk animation could get some work with it, overall it’s pretty fine! Just keep on going with animating and you will do better walk animations.