Mesh Deformation Animation

https://gyazo.com/56aa9139e02ae9b30c2c7861f52f96aa
Provided In the clip above you can clearly see the hair collides with the head showing unwanted visibility of the head instead of moving the hair properly with the head.

How can I connect the hair to the head without it all being one model and still animate properly.

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Try and modify the animation where the jump doesn’t move the head. I think it’s as simple as deleting the “head” track.

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To connect them, you can just weld the hair to the head.

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image
I already have them connected, That’s how I have the hair staying on the model in the first place.

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I want to see if there is a few other methods I’ll keep this in mind as a last resort.

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Ok, that’s up to you. I don’t really have any other methods. Hope you find the solution soon!

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Thanks for the help! Hope I do find something.

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Yeah, I have no clue what is the problem then…

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Yeah, It’d be a weird solution to solve due to the fact that mesh deformation isn’t out in games yet so not many people have bothered to learn it.

Hopefully they find a method or I find a method when they release layered clothing :man_shrugging:

I’m probably wrong but maybe welding would help?

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Walk animation could get some work with it, overall it’s pretty fine! Just keep on going with animating and you will do better walk animations.