When ever I try changing the transparency of a mesh deformation model while an animation is being played on it, it bugs out like this and has a seizure almost. Idk if this is a bug that has been know or not but it seems its flickering between a “T-Posing” State to an “Animated” State. I was hoping if this is going to get fixed or if there is a way to work around it without using motor6d meshes.
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Strange that it’s working right the first time and not the second.
Are you destroying and reloading the animation track each time or is it loaded before the attack script is run?
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Make sure that the priority of each animation is being set correctly & appropriately call :Stop() and :Play() to prevent playing multiple animations at the same time.
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nope not destroying it, only load it once. and play it when needed. Happens with any mesh deformation model too.
there’s only one animation playing. It bugs and does that when i change a property while its animation is playing
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