Mesh Deformation Character issue (One bone not following in studio)

Hey guys! I’m having a weird issue where in studio the head is not following the character, it is not anchored and works fine in blender. I am also able to rotate it within the animation editor, the issue just comes from the inability for animations to operate upon it. I’ve worked with mesh deformation alot before, but i’ve never encountered this.

Here’s a video of it:

Any help is appreciated, thank you!

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A small expansion onto the issue:


Made a new observation, I’ve found for some reason it’s not actually creating the head bone:


Renaming the actual head object within blender, from head to something like head part seems to fix this, however it doesn’t actually change anything

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bump, incase anyone knows, as i’m still having this issue

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Could you expand on what you mean by, will look sharp?

Also the issue, without me doing anything, has been fixed and it works perfectly as to my smaller testing, which may be because something was wrong with the API that day?

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