As of today, whenever I place or import a mesh deformation character into Workspace, specifically one that has a high amount of bones inside of it (50+), Studio suddenly starts lagging at around 5 fps. In a place that was full of these models, I was lagging so badly that I could not even rotate the camera.
Upon deleting the MeshPart inside the model, the lag stops. The models in question are only 6000 triangles or less.
I’m writing this because this hasn’t happened yesterday or any time before, I was able to have a place full of these with no lag. It’s only today that it has started to happen.
EDIT: This seems to be happening only when ‘Constraint Details’ have been selected. I will still choose to leave this post up in the event that constraint details are not supposed to lag.