Im attempting to use mesh deformation on a separated rig, mainly to fill these gaps inbetween joints. (I’m aware I can just fill them in blender but it’s much cleaner to use skinned meshes)
Issue is, all tutorials are for single mesh rigs and the blender discord has called me insane for wanting to do so.
Ive looked up tutorials, inspected models that achieve this effect I’ve wanted, and even attempted to get friends to give me a hand. None of which has worked.
If anyone can inform me on how it achieve this that’d be great, and for reference here’s some things that use this method of mesh deformation:
Clonetrooper’s “walter” game. (Reset to prove it’s multiple parts)
Dawgra’s skinned r15 rig.
Aswell as their dev forum post on it. (Also found in models description)
Hello, this is a thread about my Dogu15 rig, which is open sourced.
Originally it was just a normal rig without deform. Once it came out, I tried to master the art of deformation.
It officially became a Mesh Deform R15 rig with a huge success.
Because of my last year of college, this project was on a small ‘hiatus’. But hey! I’m done now! I might improve this once again.
It will be used in my upcoming projects for aesthetic and texturing reasons!
NOTE: It’s worth noti…
Iam having same problem dude, iam trying make skinned mesh avatar with multiple parts too, like the example you can dowloand on skinned mesh post, i made already 3 post asking and everyone just ignore me, the Roblox example not even have bones inside, just Motors, and Still work as skinned mesh.