Hey guys, I have been trying to come up with ways in which I could implement gore with mesh deformation. Let me explain. So essentially because mesh deformation is not built like unions therefore negation properties don’t apply. I wanted to see if you could give me some ideas for how I could implement mesh deformation with gore. I intend to make it so when players get shot in parts of their bodies, their body will open a bit and reveal bones. I would need to have a hole on the clothing that could appear based on the orientation of the bullet. Another issue is if the player is wearing a poncho for example, how could I make it so the arm portion of a mesh deformed outfit leaves the body if their arm gets blown off. I wanted to see what you all could suggest such that I can implement into my game without having to create different damaged bodies with different layered clothing etc. I’m not too experienced with mesh deformation but I do know how to weight paint and import the rigs such that they are animatable.
The solutions that I’ve seen from people have been
- Just use Roblox default non-layered clothing (2D)
- Just create clothing for each part of the body
Problems with the solutions I listed:
Both are unrealistic looking clothing’s and are not very malleable in that we can make realistic animations with them.
If my explanation is confusing, I apologize, I’m not too well at orating sentences, but I thank you all for your help!