Mesh Deformation With Gore

Hey guys, I have been trying to come up with ways in which I could implement gore with mesh deformation. Let me explain. So essentially because mesh deformation is not built like unions therefore negation properties don’t apply. I wanted to see if you could give me some ideas for how I could implement mesh deformation with gore. I intend to make it so when players get shot in parts of their bodies, their body will open a bit and reveal bones. I would need to have a hole on the clothing that could appear based on the orientation of the bullet. Another issue is if the player is wearing a poncho for example, how could I make it so the arm portion of a mesh deformed outfit leaves the body if their arm gets blown off. I wanted to see what you all could suggest such that I can implement into my game without having to create different damaged bodies with different layered clothing etc. I’m not too experienced with mesh deformation but I do know how to weight paint and import the rigs such that they are animatable.

The solutions that I’ve seen from people have been

  1. Just use Roblox default non-layered clothing (2D)
  2. Just create clothing for each part of the body

Problems with the solutions I listed:
Both are unrealistic looking clothing’s and are not very malleable in that we can make realistic animations with them.

If my explanation is confusing, I apologize, I’m not too well at orating sentences, but I thank you all for your help!

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One way you could make the player’s clothing rip is by using a technique in the game Strawberry Jam. You can make the torso covered with decals on every side, and make the bullet holes glass. Since decals aren’t visible when behind glass, it makes the clothes rip. I am not sure if it works with regular clothes, test it out!

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