Mesh deforming once imported

Does anyone know why my mesh is doing this? Also if there is a fix


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I saw a post about it recently.
Try searching “mesh importing from blender deformed”

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What are your studio settings under Rendering?

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I just merged meshes and it fixed itself

Just 1 question if it’s something small like a hat.
Why the heck do you need 4930 tris?

It was multiple hats for a character in game

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