Does anyone know why my mesh is doing this? Also if there is a fix
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I saw a post about it recently.
Try searching “mesh importing from blender deformed”
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What are your studio settings under Rendering?
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I just merged meshes and it fixed itself
Just 1 question if it’s something small like a hat.
Why the heck do you need 4930 tris?
It was multiple hats for a character in game
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