Mesh Doesn't Shade Smooth After Importing from Roblox

Hi! My issue is when I import a mesh from Roblox into Blender, it doesn’t shade smooth.

So I bring the mesh into blender, and it is structurally different, such as the faces being split into triangles. I think that this may be preventing the mesh from shading smooth.

the geometry:

flat shading:

smooth shading:

If anyone has any solutions on if i can fix this or not, please let me know down below. Thanks :slight_smile:

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I figured the problem out. I needed to clear the custom split normals data :stuck_out_tongue:

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i’m having the same problem. not sure how to clear the custom split normals data, could you tell how?

I don’t remember, I think if you look it up there may be a forum or video that shows you how though. Good luck :slight_smile:

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