Is anybody able to help me? I’ve made a tree mesh, the logs in one mesh and the bush shape in another (check attached images), the log/trunk mesh is fine, but I think there’s a camera error with the bush as you can see straight through it in whatever position you move the camera as? I’ve also attached the .obj file.
In Blender, there is an option to make the mesh “negative”. When it is negated, it is like, the outside turns into the inside and the inside turns into the outside.
It’s kind of like flipping it.
The outside (or Shell) of a negated mesh is transparent, and the inside of a negated mesh is visible.
The outside (or Shell) of a regular mesh is visible, and the inside of a regular mesh is transparent.
The way I fix them, go into edit mode, press A then shift+N that’s it. Do NOT click fill inside, just unselect all and re export. This is a painful issue happens to a lot of developers but yeah good luck!!