So I’m trying to render a gfx using blender, but when I import the obj, the mesh seems to be inverted
I have tried checking face orientation and everything is blue, so that’s not the issue.
I appreciate any form of help
So I’m trying to render a gfx using blender, but when I import the obj, the mesh seems to be inverted
I appreciate any form of help
Under the material tab, there should be a setting called blend mode. Change it to opaque.