P.S. I created the arrows using the Mirror Modifier along the Z axis (starting from the middle of the arrow). This may have something to do with the problem but I’m not sure.
The issue seems to be with the meshes faces, and I have no idea why it’s doing this in Studio, but any help regarding the issue would be appreciated. Thanks
huh, well thanks for clearing that up, but ive noticed somthin.
it almost looks like half the filling is in on the bottom side and half is on the top ( in some skewed way )
What do you mean by “in some skewed way”? And yeah, I think only the top/bottom half of the arrows only showing has something to do with the Mirror Modifier I used.
Your normals seem to be inconsistently inverted. In Edit mode, select all of the mesh you want fixed, and press F3 to open up the tool search bar. Type in Recalculate Normals, and press Enter.
If that doesn’t fix it, I might need a closer look at how the topology of the objects works.