I want it to NOT do that you can see the inside and everything, I have tried flipping the normals and averaging the normals, nothing works, it looks completely normal when the transparency is 0 but it glitches out when I make it even a little transparent I have also tried making it double sided and changing the render fidelity.
The left is how it looks like with a transparency of 0 and the right with a transparency of 0.02
Any help would be appreciated.
here is the mesh if anyone wants to try it for themselves.
xx.obj (351.3 KB)
rbxl file too
Place1.rbxl (108.2 GB)