ok so, i made a mesh, i worked on it for hours,
this is the current version
and when i import,
is there any way to fix it?
i tried : selecting all → untriangulate
program used : cinema4D
ok so, i made a mesh, i worked on it for hours,
this is the current version
i tried : selecting all → untriangulate
program used : cinema4D
The big amount of roundiness or smoothness makes it have so many triangles so turn it down or/and separate the mesh into multiple parts.
how do i turn down “smoothness”?
Not sure, I never tried cinema4D
I haven’t used cinema4D, but I know that with Blender you can make a mesh like that with far less triangles and then ‘smooth’ it so the mesh doesn’t show each edge and has a much rounder appearance.
you can import it to blender and use decimate to decrease the triangles.
where is the tool? i never used blender so i dont know
edit : found it lol
I highly suggest learning how to create low-poly assets, especially for Roblox where using high-poly assets may cost game performance.
One of the only solutions I can think of is using the polygon reduction modifier. Next time I would suggest learning proper topography as I don’t see why you had to sub divide those areas so much.