Can we see your texture with the UV overlayed? It looks like you didn’t provide a large enough margin when baking, causing adjacent colour to bleed over when the texture compresses, but I can only be sure if I see the texture and UV
Thank you! I may have to re-do it, but Aotrou mentioned something about not providing a large anough margin when baking. Is there a way to prevent this from happening? How do I make the margin larger?
Assuming you are using Smart UV Project, the little tab that pops up before you confirm the unwrap should have an option for “Island Margin”, which you can adjust to space out the faces on the UV.