Mesh hitbox help

Hi! I need some help. Does anyone know how to fix this hitbox bug where you r floating in the air?

Here is the ingame bug:

Topology in blender:

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Change the collision fidelity to Precise Convex Decomposition

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If using Precise Convex Decomposition doesn’t work upload as multiple parts

AND FOR FUTURE REFERENCE
Animated skinned meshes don’t have hitboxes, they won’t move so if you ever do that just know that issue will be in the way

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