Mesh Hitbox Is Broken

Recently I’ve been experimenting with triangle terrain meshes but they always have broken hitboxes. How can I fix them?
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I’ve tried searching for it but no posts I’ve found have ever shown an explanation on how to fix the hitboxes.

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When you say meshes, you mean that instead of parts that you’re standing on; you are standing on a mesh inside a single part?

I’m not sure about it though. I think that while you were importing it from Blender to Studio you messed up the hitbox. I saw someone having the same problem here in the devforum. Try to see if any commenters there managed to solve your problem.
Mesh hitboxes still off? - Help and Feedback / Art Design Support - DevForum | Roblox

This is importing meshes:
Mesh Parts – Importing Models (roblox.com)

This Youtube video is also really helpful:
Terrain Generation 2 - Roblox Studio (Chunk Objects and Triangles) - YouTube

You can take a look at this as well!
What is your best way to create a hitbox? - Help and Feedback / Scripting Support - DevForum | Roblox

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Hi there!

This is a common issue when importing to roblox. Make sure PreciseConvexDecompition is turned on for the mesh. This can be found under behavior as ‘CollisionFidelity’.

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