I’m trying to find a way to get the mesh id and texture id from a meshpart id. The closest I got was a function called InsertService:CreateMeshPartAsync()
, but that requires the user to know the mesh id. It also doesn’t provide the texture id.
I do know there’s a method out there, since the BTRoblox extension can create a tree of a meshpart. Which contains data of the mesh id and texture id.