I am developing a game that has full reliance on EditableImage technology, and I’ve noticed a few times when testing in Studio that:
Roblox will randomly assume that the Mesh / Image APIs setting is turned off for my game.
This issue bricks the entire game because all calls to AssetService:CreateEditableImage()
suddenly fail.
I’ve also seen another case of the issue in Studio where the first few EditableImage accesses succeed, but then the rest fail from the usual “EditableImage is not accessible.” error.
The error itself is incredibly rare, so I don’t have much of a step by step guide to reproduce the issue apart from brute force as it seems to just happen out of bad luck at the beginning of a session.
I’m reporting this now instead of when I first encountered it because this is the first time I actually had the error happen in Roblox Player, and not Studio. Which concerns me as it could affect my game negatively.
I don’t have much to provide, but I can share a truncated log of the game breaking from this issue,
as well as a minimal version of the game that is available for benchmarking purposes which should match the original closely.
truncated log.txt (7.6 KB)