Hey, so I’m trying to import this model of a bed with a blanket on top of it into roblox. The problem is that every time I import it, it has unnatural holes in it that were not in there in blender itself.
I have tried recalculating the normals, flipping the normals, triangulating it, Merge by distance (0 vertices were removed), and limited dissolve (which only made it worse). Additionally, I have also tried to tick the double-sided option, which covers some of the holes but not all of them, meaning that it doesn’t fix the problem.
I honestly have no idea what to do, any help would be appreciated.
This should work for everyone! It’s because your mesh probably contained N-gons wich some software doesn’t acknowledge (Im not sure why). This also works when importing meshes to texture in procreate!