Mesh imports using one of the textures for the whole thing?

When importing the model to studio from blender, it uses only one of the textures. Image 2 is what it looks like in Blender, the first image is what it looks like when i try to import it to studio, how do i fix this


image

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Roblox requires 1 image texture per mesh. Here you have them joined together.

Try either:

  • A: Splitting the mesh into 2 parts with separate image textures for both of them.
  • B: Bake/Combine both image textures into 1 UV map. Importing them as 1 mesh with the new baked texture.
    (More performant, but more complicated.)
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