hey everyone, I’m having a problem where when I try transforming an union into a meshpart the quality becomes terrible:
Union
Exported Mesh
There’s no fricking way that this union has more than 10k triangles. Also this doesn’t happened when I did the same proccess a long time ago, so I think that this might be related to a new update or something like that…
An union model exported then converted into a mesh:
This is because your model renderfidelity is probably set to automatic (which does a terrible job) set it to precise, if it still doesn’t give you the results you want. Send me the blender file