Mesh inserter make mesh scaling mess up

So i got a problem with mesh inserter(a roblox tool) . It inserts mesh bit i notice that when i scale the mesh, it is all mess up

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Potentially a problem with the mesh itself, not the plugin. I always find that the “import 3d” option in studio always imports my blender meshes at like 50x the size they should be.

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it is not a plugin . I think it is import 3d in studio . sorry i forgot the name

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When scaling the mesh make sure to hold Shift if its just one mesh part, if you exported the mesh in groups where it imports multiple meshes make sure to group them (Ctrl+G) then scale down. Holding shift makes you scale from each dimension instead of whichever X,Y,Z handle you’re scaling from, im pretty sure this feature is enabled automatically when you’re scaling a model.

Personally I use the asset manager to import my meshes, as shown below, it allows you to keep the model from scaling too large as well as allowing you to invert normals that may be messed up.

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is there anyway to use assets manager to insert a few mesh and keep the position similar when imported?

If the meshes are located in different places in blender it should automatically retain their location information from blender, yes. Something I forgot to mention in my last post is when you insert with the asset manager, it doesn’t automatically insert the part into the workspace, you have to Right click the mesh on asset manager and click “Insert with Location”, luckily when you import a mesh it will automatically pop up your recently imported meshes, just make sure when it opens your file explorer on windows you select the meshes you want to import if they’re seperate files, then import, once you do that you can hold shift on the asset manager in studio and click each part you imported, then insert them with the location at the same time.

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