This question is more aimed towards Roblox staff/interns who have worked on the rendering side of Roblox.
When a Mesh is stored in either game.Workspace or game.ReplicatedStorage, is that mesh automatically downloaded to the client and added to the buffer? Second, are MeshParts that share the same properties instanced/is there a way to instance objects to save on preformance?
Question: When a Mesh is stored in either game.Workspace or game.ReplicatedStorage, is that mesh automatically downloaded to the client and added to the buffer?
Yes, all assetIds load in the initial mesh file but past that it’s stored pretty well.
Here’s a place full of meshparts (4 different mesh files, ~1500 meshparts of each mesh file)