Mesh invisible when imported

So, I made this low poly car and it’s not too big for Roblox Studio but when I import it it’s invisible. I tried doing it a few more times and It still won’t work. I’m assuming it’s a blender thing. I tried flipping the normals and that didn’t seem to work. I don’t know what to do. I just would like to see what my first car would look like in Studio.

Blender

This is the build in Blender

Mesh in Studio

5 Likes

Have you checked the normals? Try flipping the normals by going in edit mode, select all verticies by clicking a, click on the mesh tab, then on normals, then flip normals.

2 Likes

This happens to me a lot import it again and it should work :smiley:

I’ve tried that and it still won’t work. I don’t know If saving it wrong. I do export - obj - selection only. It’s in object mode when I export it.

On the site when I go to Meshes and for my car it’s just a black mesh.

In Blender, go to Render Properties then go to Options and enable Backface Culling. Next, select your object and Tab then select all by pressing A. Do SHIFT-N and select Inside. Make sure the faces aren’t invisible. If you enable Backface Culling, and the mesh isn’t invisible go to my last option.

If the last option doesn’t work.

Go to Roblox Studio then right click and add MeshPart. Under MeshPart properties, upload the mesh file. I don’t know how you import the mesh but this is how I import it. Sometimes it’s invisible, rejoin Roblox Studio and import the mesh again.

5 Likes

Happens to me frequently as well. I just save Studio after I did the import, and when I re-enter, it seems to always work

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