Mesh is importing wrongly (looking for fix if possible)

context:

  • i use blender
  • i am importing a structure (if that’s important to know)
  • it is one specific part that is the problem

here is what the structure looks like in blender

and this is how the mesh is importing

is there any solution to this problem other than remaking the mesh twice over and hoping that it resolves itself?

What does it look like when you zoom out and have the whole thing in the picture?

2 Likes

It looks like you have some of the Normals flipped on the faces.

This YouTube video shows a few ways of checking to see which way the faces are pointing.

Try enabling DoubleSided, sometimes it fixes the problem

No. Please don’t suggest that. Doublesided is only for flat (single Face mesh) objects.
If you use it with a mesh that has flipped Normals then the shading is messed up at the edges between those faces.
It also adds double the number of tris to the MeshPart.

2 Likes

Either it is a wrongfully formed mesh with hard to decompile by Roblox Vertex/Faces from the file or it is just simply a issue that the model is flipped somewhere with it’s normals.

If it’s an issue with faces: Find a missing face u see in Studio and select it in Blender and afterward use Ctrl+R(Triangulate) and check if upon importing that the face exists.

If it’s an issue with normals being flipped: Mesh > Normals > Recalculate Outside or Inside.
image
[Red will be visible on the inside and Blue on the outside]