Mesh is inverted, but the normals are all correct?


This is an annoyingly common issue that seems to plague EVERYONE when working with meshes and Roblox, and every way I try to fix it just does nothing does anybody know how to fix this? I’ve searched around, and cant find anything.

I don’t know much about blender but maybe change its material to opaque or something else in materials

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I’ve tried messing with the materials, even deleting them and creating new ones. It’s an issue with the mesh itself, but I have no idea what that issue is

Have you tried tweaking backface culling or blend mode
image

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