Hello, I’ve ran into a problem with my game. I’ve been trying to import some skinned mesh arms for a viewmodel and when i import them it’s just invisible!
Things I’ve tried: Flipping the normals, adding a solidify modifier
Alright so:
1- When importing the fbx make sure you did not tick the limit to “selected” box thing, and that you have mesh and bones highlighted in object types list.
the only way I got this issue to stop happening (and it still happens from time to time) is modeling with back face culling on. instead of modeling then enabling it after and recalculating normals/flipping
Fixed. Basically, the file had some meshes that were empties, and those empties were used to make the bones look different. Once I deleted those empties, it imported perfectly.