Mesh is single sided

I was casually importing a pistol from blender when I noticed the trigger was kinda one sided. If I look on the left it’s on the right, if I look in the right it’s on the left. How do I fix this? pistol gif - Roblox Studio (gyazo.com)

By the way, this is a mesh part and an obj.

This is caused by inward facing normals. You can use shift+N to recalculate normals in Blender when selecting everything in edit mode, or you can check the “Double-Sided” property in Roblox Studio.

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Oh that was very easy. Thanks, that will help a lot in the future.