I was wondering, is ROBLOX planning to increase the 10,000 triangles limit on importing meshes.
Likely no. They’ve increased skinned mesh tri limits out of necessity (hard to limit deformation loops), but for non-deforming meshes, there’s rarely a need for anything over 10k tris for a streamed game platform, especially when we have PBR to handle any smaller details.
I almost guarantee any mesh that is hitting the tri limit can have redundancies removed. Don’t split your mesh to circumvent.
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