Mesh looks terrible when imported into studio

So I recently modelled these stylised leaves in blender

I exported it as an .FBX file and then imported it into roblox

Heres what it looked like when imported into studio. Aswell as looking low quality it also has no color. I want the mesh to look as good as it does in blender.

Does anyone know what I can do to fix this issue?

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try to turn the render to precise (i forgot where it is should be in properties)

Also you need to get and download the texture for your mesh to you computer then uploda it to roblox

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Okay I’ll try that now. Thank you

That’s because you are using material settings inside blender to achieve that look that works only inside of Blender. Since you cannot export material settings from blender to roblox I recommend doing something thats compatible. This tutorial explains something you’re trying to achieve. How to build Anime Trees in ROBLOX Studio (Ghibli Trees) [Stylized Trees] {2021} - YouTube Good Luck!

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You might want to make sure your mesh has a proper normal map. This is usually the cause of something that looks like that.

Then, you must export your materials separately as different maps (like normal map, metalness map, etc.)

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life saver fr :partying_face: :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin: