I am having trouble baking in substance painter, It looks like certain parts of the mesh are projecting on to each other when I go to bake normals. For this reason, I am thinking about making each part have its own material and have them bake independently.
I guess the underlying problem is that I don’t know how to set up materials properly in blender to properly compensate for the baking of normals in substance painter.
I don’t know if there is a better way to do this, so I am just going to bake each part separately. Tell me if there is a better way please because I do not feel like applying 12 different normal maps and then frankensteining them together

2 Likes
Hey Honeydewloon!
Quick Suggestion
If you haven’t already, I’d highly suggest you check out these two sources that might help you come to an answer. ROBLOX’s 3D community don’t really converge here as much as any of us would like.
References:
Blender Developer Forum:
https://devtalk.blender.org
Substance Developer Forum:
Disclaimer
Sorry if this isn’t what you wanted to see, I couldn’t answer the question myself because my knowledge of UV mapping is incredibly limited.
Conclusion
Regardless, I hope you do move your post to either one or both of those sites and get the answers you need and maybe a better method to your pipeline!
Hope I helped indirectly, good luck!
2 Likes