I created a model in blender. It’s face and glasses are separate meshes in the same model.
Their parent is set to the head bone in the model’s armature. The rest of the model has their parent set to armature deform with automatic weights.
However, when I rotate or move anything in the animation editor in Roblox Studio the face and glasses do not move. Everything else works.
In Blender the armature works completely fine.
I’ve tried:
- Setting the parent of the glasses and face to an object instead of a bone (In blender the face and glasses don’t move when I do this)
- Using welds or a rigid constraint instead (Maybe I’m not doing it correctly?)
- Using Motor3D on the face and glasses in Roblox Studio
On a separate note, in Roblox Studio the head bone doesn’t seem to be present (I’ve tried setting the parent of the face and glasses to the neck instead in case this was the problem but they still don’t move), is there a fix for this?
Apologies if this turns out to be a noob topic.