Mesh pivots applying incorrectly

Okay I see what is happening. In Blender go to object - Set Origin - The will be 5 options, Choose one -


. Another way to move your pivot point would be to move the cursor In Blender and then go object - Set Origin - Origin to 3d Cursor
Screenshot 2023-03-29 112721
. Now when you export it to Roblox and it imports incorrectly Go to:
Screenshot 2023-03-29 112144 - This will work for Imported objects and Roblox objects. I hope this helps.

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