So there’s a mesh rendering bug I’ve had occurring in my game, and finally I’ve found a way to replicate it consistently. Basically what happens is meshes have physics but don’t seem to visually appear.
Replication Steps
Basically my game uses a universe system,1 place for lobby and another for game place. If you join the lobby, which has tree meshes, etc, you’ll have to wait a bit of time before textures load and they render in, however, if you teleport to the game place from the lobby, before the tree meshes appear, then in the main game where it uses those same meshes, they will NOT render in, regardless of how long you wait.
Seems to happens to all players that follow that regardless of system specs.
Image for reference
Place Link