Roblox’s render fidelity is broken, I am standing four studs away from my mesh. The automatic setting does not work at all, even when I’m standing one stud from it. The meshes’ normals are 100% correct.
Again there is no problems with my normals. I checked if it’s also if the decimals were too small for Roblox and I scaled my model by ten. It did not fix it. This is entirely a problem with Roblox’s automatic render fidelity
I always had the highest settings on studio. I also use max when playing as a player too. The automatic settings still don’t work. At a distance of 0 it is still rendering at low quality.
No clue why you have it set to Level 04, because that and the other ‘Level’ options simulate different LOD distances, the higher the number, the higher distance it simulates, 04 is the max distance/minimum LOD.