Roblox’s render fidelity is broken, I am standing four studs away from my mesh. The automatic setting does not work at all, even when I’m standing one stud from it. The meshes’ normals are 100% correct.
This is what the mesh is suppose to look like.
Again there is no problems with my normals. I checked if it’s also if the decimals were too small for Roblox and I scaled my model by ten. It did not fix it. This is entirely a problem with Roblox’s automatic render fidelity
It makes absolutely no sense for the mesh to start decimating at one stud.