Join an experience with a mesh-rich map (TTD 3 is a good example and this is where I found the bug) on mobile
Tune your graphics level, using levels below 5
See the rendering issue
Expected Behavior
The look of the meshes should be less detailed, but still rendered correctly, with only minimal changes to lighting-related detail and general levels of detail.
Actual Behavior
A weird digital ‘noise’ and ‘fuzziness’ can be seen across the meshes, therefore hindering gameplay and the visuals of the world.
I have tried to reproduce this locally, but I am not seeing the issue. Could you make a screenshot (since video compression takes out a lot of detail)? Also could you provide information on the video card & driver you are using (and ensure you are using the latest driver)?
The image and video were both taken on an iPhone 12 Pro Max, apologies for missing out that part in the original report.
All software on said iPhone is completely up to date, so assume its using whatever latest drivers the iPhone 12 Pro Max in iOS 15 is using as well as the latest version of Roblox’s iOS App.
EDIT: You’ll need to use an actual mobile device - I failed to replicate this using Studio’s mobile emulation system.