Mesh rendering problem

So I’m trying to import a mesh, but whenever I insert it into studio, I get this weird texturing problem. I’ve had this problem before, but still wondering how to fix it. It tried to turn stuff on and off like import settings, but without success

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Hmm? Did you use the Boolean tool inside blender if so, Check your Face Orientation? Some face must be messed up. Here you can find that here. Make sure your in “Modeling Mode”. After that find in Edit mode or Modeling Mode, where it says mesh and it should say flip along normal if the face is red in your mesh select it with either Vertices, Sides, Faces. Any works Either By pressing B- Box Selecting or C too select the faces quicker and in the “Mesh” Tab it should say “Normals” Then After every face is selected Flip It. Make sure the whole mesh is blue before importing it into Roblox.

I found the problem! I used a “Batch Export plugin” to export many objects, which caused the problem. The addon gives you options on how you want everything exported. I turned on “Smooth Groups” and that did it for me. Thanks for your reply though!

Would be helpful if you marked that off so that others experiencing the same issues can reference what you did to resolve your issue. Just in case they run into the same problem in the future they know there’s an existing thread they’ll help them along the way?