Mesh Resizing Help

Hi everyone,

I’ve made a landscape for my airport, which you can see in the first image. The issue is, is that it is too small, as compared to the airport in image two. I cannot resize it larger, but I’ve seen a lot of people who have done so. The island is two meshes. Any help? I’ve tried adding a specialmesh, and using model resize

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M̶a̶y̶b̶e̶ ̶t̶r̶y̶ ̶u̶s̶i̶n̶g̶ ̶B̶u̶i̶l̶d̶i̶n̶g̶ ̶T̶o̶o̶l̶s̶ ̶b̶y̶ ̶F̶3̶X̶ ̶a̶n̶d̶ ̶s̶e̶e̶ ̶i̶f̶ ̶t̶h̶a̶t̶ ̶w̶o̶r̶k̶s̶?̶ ̶T̶h̶e̶ ̶p̶l̶u̶g̶i̶n̶ ̶h̶a̶s̶ ̶i̶t̶’̶s̶ ̶o̶w̶n̶ ̶r̶e̶s̶i̶z̶i̶n̶g̶ ̶t̶o̶o̶l̶.̶

EDIT: oof doesn’t work lol

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Instead of resizing the model in studio, try to resize the mesh in blender or another program and import it back into ROBLOX Studio where you can change it more.

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I just tried that as we speak haha. It doesn’t work unfortunately

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Thanks, I’m doing that now. I however, got a friend to import it, so I can’t do it directly as its over 10k tris. He said he used a ‘obj import script’. I tried google but I cant find anything about it, so could you help?

I’m still learning my way with blender but if it’s over 10K Triangles you can use the decimate modifier in blender to lower the triangle count as seen below;

  1. Select the mesh you’re going to decimate,
  2. Tap on the wrench icon in properties
  3. Tap modifiers
  4. Tap on Decimate, Notice how my current tris count is at 75,000. Much more than I can have to be able to import onto Studio,
    https://gyazo.com/6e354b077f8fa949a8325e912db3350b
  5. Drag down the ratio as shown in the GIF until your triangle count (bottom right) is below 9-10K, apply it, go to File → Export → Obj and then import it as you would in Studio.

I don’t know of any importing scripts, but if it’s the 10k Triangles stopping you, that’s how to make them lower.

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Trouble is there is a Part limit size for Roblox Parts/Meshes of 2048 studs.
If you want to go larger then you have to make it in sections.

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If the mesh is big enough, I’m pretty sure you won’t need to worry about it since a few stud could expand it by quite a lot

or at least with my experience with big meshes such as those, as long as the default file / obj is already quite large, you can expand it.

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If you are Scaling a Roblox Mesh then you can make it any size.
He wants terrain so I’m guessing he’s going for a 1:1 size so his Geometry matches…

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I’m alright with people not being able to walk on it. I’ll try that now.

EDIT: That didn’t work.

I’ve made it so large in Blender that I cannot see it when I zoom out. It’s still too small, but bigger. Is there a way I can increase my view distance?

That doesn’t work, as someone said there is a part size limit of 2048, even with special mesh included. How do I split it quickly, as someone has suggested to import it in pieces.

did you try @Razinox 's suggestion?

oh wait I didn’t see the full thing, my bad.

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Yeah I tried that, and its not scaling up larger than that. I am using the property tab as you suggested. As I said:

Thank you! It wasn’t oddly working before, but I’ve fixed it by scaling it back down in blender.

Also if it’s possible, why is this occuring? I’d like to make the texture less low res like here.

I do not suggest you use meshes for landscaping unless very separated. If you’re doing full landmasses the collision mesh will be inaccurate and result in issues like your character floating up.

Might I suggest you try a bumpmap to terrain plugin? I hear those are pretty nifty if you use programs like world gen.

As for scale, it looks like you want this to be a very large map. One of the issues with Roblox is it has issues with rendering, physics and other behavior once you get too far from the center of the map. This is due to floating point imprecision but it is still something you should consider.

It doesn’t need to have collisions on as it’s purely for show