Mesh resizing is weird

Hey! I have come to a problem which can be pretty annoying at times. Most meshes that my modeler makes seem to work incorrectly with roblox’s resize tool and neither of us know what causes that issue.

I don’t know how to recreate that but it just happens to any exported meshes my modeler sends me.
Due to that I’ll attach an rbxm file. Hope that helps to solve the problem.
Pillar Model.rbxm (5.2 KB)

I also apologize if this is the wrong category as I don’t really know where to post this elsewhere. I don’t seem to have access to the bug reports category.

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try checking if the pivot is in the middle … change its position than change the original pivot position to the correct position

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I just had to reset the pivot of the object. Tysm!

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