Mesh Review & Feedback!

Just flinished this pilot helmet within C4D, with a UV mapped basic Texture. Later on this will go along with my vest - Mesh Review and Feedback. [Polygon count 10,900] Helmet 10,000. Glass Visor - 900 (In the future this will be reduced to make it one object)

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3 Likes

Wow, looks good! It looks like I’d take’d some time, keep It up :smiley:

Looks great, but add some more colors/detail, anyways great job keep it up.

The final work looks good, but the smoothing and topology are awful. I suggest not using a subdivision surface for game assets, you can try to redo this mesh but with a better topology; What is a good topology? Brief summary: It is a mesh composed only of squares or triangles in an organized and optimized form without ngons, there is no need for so many faces for a simple mesh like this, you can search more about on Youtube or DevForum.

1 Like

Most of my meshes are designed to go in short films, or edits. And for this I push the polygon and detail way above the normal roblox intake. This being said when it comes to import into roblox I go simply ploygon formations with a very low polygon count to inport it in.

Yes, I mentioned about that. Even so, you need to train topology.

Some tutorials

https://www.youtube.com/playlist?list=PLG69ZC3Ruy1ikjdeXjtthdSeFxD4QqZul