Hi all, I’ve imported .fbx before and they’ve never done this to me. Basically it imports enormously as usual, except when I attempt to scale it down it distorts and destroys the mesh in completely the wrong dimension. Help would be appreciated, pics attached.
Before
After (held shift + scaled blue down)
The mesh is completely distorted (scaled up the blue again)
Urgent help is appreciated!
Edit: I messed around with a bunch of the origin positions and that seemed to solve it, but I still have no idea what caused it initially.