Mesh scalling not scaliing properly

Hello, today I wanted to model a sword so i did, (modeled it as a flat model) and when i scaled the model in Roblox part of it wasn’t attached/positioned correctly here’s a photo:
scale
These all should be positioned on top of each other, any help is appreciated!

Hi there! You can use F3X tools and resize the mesh. Simple you need to upload the mesh to Roblox and then copy the ID and make a mesh with F3X and paste in the meshID. That’s what I’m doing.

Good luck!

Huh? I don’t understand can you explain a bit more?

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Okay, there’s a plugin called F3X aka Building tools.

The plugin link: https://www.roblox.com/library/144950355/Building-Tools-by-F3X-Plugin

Download them to the studio. Then open them in the studio. Click H on your keyboard and you’ll see:

Click add mesh and then Change it from block to File the you’ll see:

Insert the Mesh ID from Roblox library. And you’re done. Then you can set the scale.

(Be sure you’re using this on part without part it won’t work)

Well, I did it but i much rather using mesh parts instead (for example to use materials), any ways you know of?

Oh, also now that i tried to scale the sword in blender these parts came off too, why would they tho?

I don’t use blender so I don’t know.

The issue was with the model! It’s fixed but thanks for trying to help!