There’s this really weird mesh glitch on the mesh I just recently imported from blender.
Only in Studio and Test, or when you play it too?
File → Studio Settings → Rendering → Change your Quality and Edit Quality Level.
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Are all the vertices connected?
If they are all connected, may I ask how you want your geometry? Do you want the faces to all be square? If you used flat shading instead of smooth shading, but the vertices are linked, sometimes the flat effect doesn’t work and it looks weird, but to fix that you could select the faces and separate them all. I over-exaggerated this one a little .-.
Edit: Oh it can be your normal on the wrong side too! That could also cause odd shading!