The texture of a mesh is affected by its material, for example meshes with the base part material of metal will give of special metal effects. However, I do not want to have this effect for every part, is there any way to disable it per part?
For reference here’s an NPC with the SmoothPlastic material applied:
The only way I’ve been able to get past this is to just switch to a material until it looks right, but sometimes none of them work.