Mesh Texture Affected By Material - Can I Disable?

The texture of a mesh is affected by its material, for example meshes with the base part material of metal will give of special metal effects. However, I do not want to have this effect for every part, is there any way to disable it per part?

For reference here’s an NPC with the SmoothPlastic material applied:

RobloxScreenShot20220901_183341404

The only way I’ve been able to get past this is to just switch to a material until it looks right, but sometimes none of them work.

are you using a material variant?

In common practice, people use the material “Fabric”.

Textured parts (Including meshes that use texture id and not surfaceappearance) that have the part material set to “Fabric” have a completely matte look.

image

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