Mesh texture blurry inside Studio

Currently testing a different style of texturing, my test model imported perfectly fine except one mesh part, which for some reason looks extremely blurry from distance. The UVs for the part are completely fine and I even remade that specific part however to no avail.

Screenshots of the mesh inside Blender and in Studio, any help appreciated.


Any chance your mesh is inside a model with a humanoid object?

If so, humanoids automatically sometimes compress textures (clothes, accessories, etc.) for the sake of performance.

If not, any chance your mesh’s texture is larger than 1024x1024?

Hey thanks, no there’s no humanoid in the clothing model.
I tried the textures first at 512x512 then at 1024x1024 and that specific part had the same issue.