Mesh Texture Bug caused by taking distance in studio

Note: This Topic might not be in the right category because it’s a bug report mostly but it isn’t avariable so.

Bassicaly I have model mesh of some glasses for some character skin i’ve making but the texture seems normal until when take some distance from the object there’s some strange lines coming out with some black thickness.

This problem is only on studio since on blender this phenomena doesn’t appear.

Distance taken with the camera:
Screenshot 2025-02-10 161935
Close-up of the item:
Screenshot 2025-02-10 162005

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This is probably caused by the distance based LoD. The mesh gets more decimated the further away you go which would mess with the UV mapping. I’m not the best at graphic design and there is a chance you can’t fix this, but it might help if you add a sort of buffer to the texture.

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I think it looks like texture bleeding

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This is most likely texture bleeding. Add more spacing to your UV islands and it’ll be improved.

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the fastes solution is remodeling it T_T
Indeed it kinda worked but i guess it is a UV problem since my texture was quiet messy?

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