Mesh texture gets darker when far

  • What are you attempting to achieve? I’m trying to make a forest with trees
  • What is the issue? The mesh is glitching when the distance increases

    image

Turn the transparency to 0 on the leaves,
Put a SurfaceAppearance in the Leaves mesh, put your TextureID into the Color space on the SurfaceAppearance,
set SurfaceAppearance from Overlay to Opacity.
If the bug continues then you need to put a blur on your texture, sharp edges cause weird visual glitches

Also 7 hours ago and no one knew how to help?

It works, thank you so much!!!

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