When I import my mesh into studio, and then add the texture, white lines pop up. I think they’re where the seams in the UV unwrap are.
I’ve seen this happen with a different mesh as well.
If somebody could help me I’d be so grateful
When I import my mesh into studio, and then add the texture, white lines pop up. I think they’re where the seams in the UV unwrap are.
I’ve seen this happen with a different mesh as well.
If somebody could help me I’d be so grateful
When you texture just color a little bit outside the line on the UV that should fix the issue. That issue happens because game engines lower the resolution depending on how far away the user’s camera is from the model. Or you can decrease the size of each face in the uv image so the color goes a bit outside.