Mesh texture has white lines

When I import my mesh into studio, and then add the texture, white lines pop up. I think they’re where the seams in the UV unwrap are.
image
I’ve seen this happen with a different mesh as well.

If somebody could help me I’d be so grateful

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When you texture just color a little bit outside the line on the UV that should fix the issue. That issue happens because game engines lower the resolution depending on how far away the user’s camera is from the model. Or you can decrease the size of each face in the uv image so the color goes a bit outside.

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To visualize what @zackslater said correctly, basically you don’t have wide enough margins. Make sure you have texture space a little outside of your UV. Here’s an example cube. The red lines are the margin.

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