Mesh texture imperfections

Hello developers,

I am currently making a texture for a mesh, in the case for a wolf. However, I notice that there are imperfection in a specific area of the mesh. There appears to be an interference, and when you pan around the mesh, this part of the texture ‘moves’, as if there are two textures overlapping at this specific area. Images can be seen below.

Red circle highlighting the area where there appears to be interference with the texture:

Close up: Notice the interference, almost as if there is some overlapping:

Another close up:
image

Image of the texture for the mesh. Red circles highlighting the faces of interest.

I would appreciate your help on this matter and how this issue could potentially be resolved. Thank you very much for your time.

1 Like

Maybe check for any parts under your mesh? That’s the only thing i can think of.

Thanks you your reply :+1: .However there are no parts underneath the mesh.

I’ve solved the problem. In Blender, I accidently had something mirrored, which is why the textured appeared to flicker at the part of the mesh. So technically, there were two meshes overlapping. Eliminating the mirrored part has now solved it.