Textures on meshes are only appearing as ONE colour instead of what’s mapped. The first image is what it should like, the second image is what is happening instead. Properties are below too. This is my second attempt, as before the Material Groups option was not checked. I could just individually export and name the parts as it doesn’t happen when I do that, but it’s very very time consuming to do it like that. This is happening when exporting as OBJ Groups, however it could be a Roblox issue.
[my apologies if i chose the wrong topic]
I’ve had similar issues before. When you mapped the colors/textures, did you separate the selected parts before doing so? I’m unsure if it’s good practice or not, but I found that it usually tends to work.